Hardware

VRAM is the hot tier, not the capacity ceiling.

MER plans around the whole path: GPU compute and usable VRAM first, then system RAM, local NVMe or SSD, CPU control, and memory for context, active requests, and temporary GPU work.

  • GPU and usable VRAM
  • System RAM
  • Local NVMe
  • Request shape

The system is one connected path.

The target memory and control path
GPU / VRAMHot transformer compute, request state, and managed expert residencySystem RAMExpert staging, cache, miss buffers, and host headroomNVMe / SSDCapacity backing the larger routed-expert namespaceCPU controlStartup, storage path, miss orchestration, and telemetryRequest shapeContext length, active requests, concurrency, and temporary GPU work

What matters

Plan around the full hierarchy.

01

GPU / VRAM

  • Backend and compute support
  • Usable VRAM after safety reserves
  • Persistent dense state and weights
  • Context, active-request memory, and temporary GPU work
  • Managed expert hot-set capacity
02

System RAM

  • Expert staging and cache
  • Miss buffering and upload headroom
  • Startup and model state where applicable
  • Operating-system headroom
03

Local NVMe / SSD

  • Expert backing capacity
  • Random-read latency
  • Queue depth and contention
  • Sustained routed-workload behavior
  • Filesystem and direct-I/O support
04

CPU / host control

  • Miss and storage orchestration
  • Startup and conversion work
  • Telemetry and status
  • Verified historical CPU execution
05

Request shape

  • Context length
  • Memory for active requests
  • Concurrency
  • Temporary GPU work and safety headroom

Current qualification device

NVIDIA L4 validation, not a universal minimum.

Device
NVIDIA L4 with 23,034 MiB visible VRAM
Qualified scope
GPU state, F32/Q8_0 weights, embedding, GEMV, RMSNorm, residual transitions, grouped Q/K normalization, Q/K/V projections, RoPE, and F32 KV append
Readback boundary
No intermediate maps/readbacks in production primitives; hardware tests map only a tiny aggregate validation status
Not established
Minimum supported GPU, complete production GPU-native token loop, or commercial throughput

One hardware qualification device is evidence for those primitives, not a minimum GPU specification.

VRAM planning

Reserve, then fill the safe remainder.

1 / Persistent
Dense and other non-expert model weights
2 / Requests
Context, active-request state, and concurrency
3 / Workspaces
Kernels and temporary GPU buffers
4 / Residency operations
In-flight uploads and evictions
5 / Safety
Allocator and driver margin
6 / Expert budget
Nearly all remaining safe VRAM for managed expert residency

Planning framework

Capacity follows the model and workload.

GPU and request pressure depends on

  • Persistent dense/non-expert weights
  • Target expert hot-set size
  • Quantization
  • Context length and memory for active requests
  • Temporary GPU work and in-flight expert movement
  • Concurrency

RAM and storage pressure depends on

  • Expert payload size
  • Miss frequency
  • Routing locality
  • Staging and upload behavior
  • Random-read latency and queue contention
  • Sustained routed workload, not advertised sequential bandwidth